The Problem

3D animation is way harder than it should be. The tools demand a steep learning curve before you can get anything meaningful on the screen. Unless you’re making a career as a 3D artist, most people don’t even bother starting. But not everyone wants Pixar-level animation, some just want to express an idea in a simple way, and it should be easy to get going. No manual required. For advanced users who do know what they’re doing, the tools should make it painless to automate the grunt work and focus on the creative parts, the stuff AI can’t do.

The Approach

Hyperboard is my attempt at making 3D animation instantly playable. Start creating from day one, and learn advanced techniques naturally as you explore. Learning happens when you act, adjust, and see the results—not by watching tutorials or reading manuals.

Version 1: The MVP

The first version is a rough MVP—it gets something up and running. It won’t be revolutionary, but you can create basic animations manually:

  • Create low-poly objects
  • Drop them into a scene
  • Animate them

Simple, rough, but functional. A starting point to get the ball rolling and show the direction we’re heading.

Version 2: Sophisticated but Manual

To create truly compelling output, we need to add features that enable it. It will still require manual effort, but the results will be more polished and expressive.

Version 3: Sophisticated and Automated

Once the foundation is solid and capable of producing quality output, users can rely less on manual controls. AI can handle most of the grunt work, while the UI reflects everything it does, allowing users to tweak and refine animations to their liking.

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